![]() ![]() Blender also has issues importing COLLADA files so it’s recommended that you save your model as a. ![]() ![]() Please note that the “Copy” option (bottom of second panel) should only be selected the first time you export, otherwise it can cause the texture to no longer display on the model. The easiest solution would be to select the armature and then export it as a COLLADA (.dae) file (see image below for export settings): “How do I export an animated model from Blender so that I can import it into 001 Game Creator?” Setting the diffuse Intensity value to 1 in this right side dash Material Panel fixes this issue. ![]() Specular Components – while using Blender and exporting via the DAE exporter, it should be noted that a specular component of 0 will automatically default to 40.īlender has a material settings panel that can change the diffuse color of a model, which affects the texture. (Scale refers to the dimensions of your object, since the Scale can be set in Blender to any unit value it is best to disregard it until you better understand Blender.) Scale: 1 Blender Unit (Within the dimensions portion) = 1 pixel within 001.Įxample – A cube in blender with the dimensions 32x32x32, will equal a 32x32x32 cube in 001. ![]()
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